Day’s Work Part 2: Find Her Phone

Sorry for the delay! I’m hoping to do this weekly, so check back next Saturday to see what your votes got her next. And if you don’t know what this is, check out the previous post.

 


The phone would start ringing shortly, but Dawn was already moving to the corner of the room where she’d dropped her clothing from the night before. She sat down in front of it, moving everything out of the way until she picked up the skirt and reached into her pocket to pull out the small device.

Well rested or not, it still felt like a very long night and she was not properly awake until after she had her tea. With a yawn and a groan, she stretched her arms wide until she heard her back crack loudly. It was going to be a long day and she was perfectly willing to put it off just a little longer.

The phone rang in her hands. The call display showed no information, but she already knew who was on the other end. Her roommates, Di and Ezra, were already out and looking to cause trouble. They would be asking her what they should do to have the most fun today.

The day was going to be chaos even without those two, but she might be able to mitigate some of it if she talked to them first.

Find Her Phone - What Happens Next?

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Day’s Work – Part 1: Waking Up

While I’m writing the next book, I’m also trying to do some work on the Choose Your Own Adventure tie in. For a little fun, I thought I’d let you guys play along a little. Here’s the first part. Tell me what you want to happen next!


 

Routine was the only thing that got her out of bed. She’d already waited until noon to finally open her eyes, but it was going to be a long day. She wanted nothing more than to crawl back under the covers and sleep until the next morning. She could already see the fire, the gnashing teeth, the inside of her cell, and the less than pleasant coworkers waiting for her once she stepped out the door.

Dawn learned quickly that the biggest problem with seeing the future was the fact that you never stopped seeing it. Every possible iteration of the day played out before her and all of them were unpleasant.

Swinging her legs off the bed, she rolled out from under the sheets and let her toes sink into the rug. She pushed the glimpses of the future away and wiped the sleep from her eyes as she made the bed. She knew precisely how awful of a day it was going to be, but the day would continue to progress whether she wanted to face it or not.

Besides, if she slept now, she would only be woken up by the phone.

Waking Up - What Happens Next?

  • Find her phone (100%, 2 Votes)
  • Put on the kettle (0%, 0 Votes)

Total Voters: 2

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So I looked at Twine…

I have this one story that I’ve been wanting to work on, but there is a major problem with it. It’s not one story. It’s about six. Six to eighteen. And they’re interconnected.

I’ve been wanting to build it as a choose your own adventure story of some sort. The structure is essentially one where you would get a passage and there would be links inline so that you can switch perspective and follow different characters as you read, hopping between the stories and discovering what happens to all of the characters.

Enter Twine. It’s this fancy Choose Your Own Adventure creator with a nice interface and the ability to make it all online instead of downloading a program. The interface is pretty intuitive and, from what I’ve played with so far, it is a really nice way to tell an interactive story. There’s plenty of options all over the place for extending the narrative to include inventory and actual game play options as well.

I like the system, but the documentation is lacking in anything that isn’t just straight narrative options, leaving users to go out and learn javascript if they want to figure out how these functions they offer actually work. Which isn’t a problem for me, but I can imagine it’s a pain for anyone else trying to make something more like a game than a branching narrative.

I also couldn’t see the options I was looking for anywhere in the documentation. See, there’s something specific I’m looking for in terms of this project.1 As much as I looked, I couldn’t find some way to archive the scenes you visited and a way to easily go back and make different choices. There appeared to be a way to go back, but not an archiving system.

I also couldn’t tell if you saved the session or not when you were done. I’d want to be able to come back to it later.

I need a system that does both of these things because I want to be able to add to the story. I want to be able to update the story with more content and I want a way for people to return to the story and continue where they left off, or to go back and try other routes and see what the other parts of the story are easily.

Which means I still have to build this thing from scratch. But Twine looks good if I ever have a shorter, more straight forward project. Which, you know what, I just might one of these days.

  1. Whenever I get around to doing it. Don’t get too excited, it’s still a ways away. []