Not So Linear

This is post 4 of 6 in the series “Tales from the Twisted Eden Sector Retrospective” In all my talking about Tales from the Twisted Eden Sector, I haven’t really talked about on how much I have always wanted to play around with linearity. I do love messing around with linearity, but I have issues with time travel narratives because then you have to deal with time travel rules. If you affect something from the past, does that split off the timeline? Does it change the existing? Does knowing at all pop you into a new one? I liked the […]