Tag: because pretty stuff

  • Getting back into it

    1. Fabricating productivity for the new year
    2. 2026 projects
    3. Weekly update: Let’s see how long I keep this up!
    4. Weekly update: Oh right, the hard part
    5. Whoops, so much for weekly
    6. New month, more time!
    7. One thing finished!
    8. Working through the stress
    9. Getting back into it

    The return to normalcy has been slower than expected. Life does not stop throwing punches just because you’re already having a bad time, it seems. Still, the brain is getting back to normal and I am getting back to distracting myself with projects again. As much as less than half an hour a day on projects cam do that, but I take what I can get these days and I am damn happy about it.

    I have already decided, however, that I won’t be increasing my time to work on projects next month. Between the medication stuff and everything else, I just wasn’t able to actually use my increased time in March anyway. If I don’t use it, then I don’t know if I can handle it, much less if I can handle an increase. That’s just the way things go sometimes!

    The Trilogy

    The more I write this book, the more I realize I have a very definite pattern to how the pacing of these books go. Book 1 feels like a stand alone, book 2 feels like a whole different thing where all of the world building happens, and then book 3 is the fallout from the chaos after the twist at the end of book 2. This is the third trilogy I’ve written and the second one that has followed this pattern. It is very much a second book slump, but narratively it works out better this way so I’m not entirely mad about it. It is weird how different the first book in the trilogies turn out, but maybe I can just claim it’s a style thing?

    White Noise Game

    I had a moment of nostalgia remembering old escape room games. I’ve made one or two in my day back when Flash was a thing (and in Figma as part of my day job) and started thinking about puzzles. Then looking into what engines supported making escape room games. And then realizing I had notes for a backstory that I never got into for White Noise. It could be a lot of fun, provided I figure out how to draw well enough to create all the art assets, by which I mean the human faces and bodies.

    I really have to start drawing more if I keep picking up these game projects.

    Audiobooks

    The number of times things crashed because I tried to export and import files was honestly frustrating. I didn’t get any actual stuff done, despite how much time I ended up spending on just getting the files in place. For something that’s going to turn out to be under 3 hours 1At least from what I’m looking at so far this process is taking a damn long time.

    Because Pretty

    I started getting a whole lot of errors from the sites, which I ignored because that started a couple weeks ago. Turned out that there were a few things going wrong, so Because Pretty should be working again now. While I was at it and because I was having a good day for being upright, I did manage to finally price a few of the new products that I haven’t gotten around to listing yet. We’ll see when I feel like writing product descriptions, taking photos, and the rest of what I need to do to list these!

  • Weekly update: Oh right, the hard part

    1. Fabricating productivity for the new year
    2. 2026 projects
    3. Weekly update: Let’s see how long I keep this up!
    4. Weekly update: Oh right, the hard part
    5. Whoops, so much for weekly
    6. New month, more time!
    7. One thing finished!
    8. Working through the stress
    9. Getting back into it

    I made a few very specific choices this week that ended up being less than ideal for my health. It was worth it, but it also means that I wasn’t able to do nearly as much this week as I was last week. That and my computer breaking 1Thank you Dell and your notoriously shitty hinges means that I just didn’t get to do nearly as much this week. Still, I didn’t crash as a result of working on this, so I’m still on track!

    The Trilogy

    So. I forgot just how much work book 2 needed. This is the part where I need to do some structural changes and also change the names of half of the cast. It takes place in a fantasy world with a fantasy language and the first pass had a bunch of stand in names so I could get to writing instead of figuring out which sounds the new language had and which sounds it didn’t. So much stuff about the world and how things worked changed from when I started writing this to now, so I’ve got to go a lot more slowly through this section of the story.

    It’s not a bad thing, but it does mean that I will start getting distracted so I can rework things in the back of my head. Actively sitting down and figuring things out doesn’t work as well for me as picking up another project and letting the ideas stew.

    Audiobooks

    This is a bit of a cheat, but I’m loosening the definition of “worked on” for this week to make myself feel better. I’ve been using Descript to help me with the editing of the recordings I’ve made so far and they are not only making it worse with every update, it’s also been trying to hard to shove AI into the software that I don’t trust that they aren’t going to start training on my voice if I keep using it. This means I’ve been looking at how to get that art of what I liked about the software–The ability to edit audio via the transcript–into Audacity, which I use to do the rest of my editing.

    I think I’ve found something that could work, but unfortunately with the computer currently in need of repairs, it might take a bit to actually try it out.

    Because Pretty stuff

    I’ve been thinking about those trinkets that I made and trying to figure out how to adjust them so that they weren’t just cute things to put on a shelf. I may like them that way, but I do not want all of these to stay in my house. I found a keychain to throw one of these on, but something about glass on a keychain just feels like an awful idea.

    Apparently purse trinkets are a thing, though? I haven’t had a purse in a while, so I’ve been pretty out of the loop on that. Someone else is going to have to tell me if that’s a thing I should consider.

  • 2026 projects

    1. Fabricating productivity for the new year
    2. 2026 projects
    3. Weekly update: Let’s see how long I keep this up!
    4. Weekly update: Oh right, the hard part
    5. Whoops, so much for weekly
    6. New month, more time!
    7. One thing finished!
    8. Working through the stress
    9. Getting back into it

    Despite this being the year of the done list rather than the to do list 1I need to make sure I’m not accidentally pressuring myself into being more productive than I can handle I do still have some general ideas of things that I want to work on this year. I wasn’t sure last time if I wanted to make that list of projects, but the more I thought about it the more I realized I wanted to keep a record of what I did manage to accomplish.

    I’m going to try and keep this as an index and report back on what I managed to get done. Fifteen minutes a day isn’t much, but hopefully it adds up!

    1. The trilogy
    2. The prequel interactive novel to the trilogy
    3. A fantasy RPG
    4. Converting the existing books into more formats (eg. Audiobooks, collected editions, etc.)
    5. Some Twisted Eden resources
    6. Digital art
    7. Jewelry and trinkets

    I may not touch some of these, I may add more to the list, we will see! Currently I’m hoping that I will do better about posting and keeping a record of how much I’ve done on these, but time will tell how well I manage that. Wish me luck!